You might even learn a little more about the lore of the place, who knows? Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world that you’ll want to explore. Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Every weapon has its own unique feel and rolling and dodging will become second nature as you learn to manage the mobs of monsters that will overwhelm the unprepared. Pattern based monsters, and demanding boss fights will force you to fight cautiously and build your strength. Sick of the stinking sewers? Why not go over the ramparts? It’s your skill, playstyle and of course the loot you find that will determine your choice your path.īut don’t think this will be a walk in the park. Each death will unlock more of the world and you’ll begin to understand the scale of the choices in front of you. This means an interconnected world that you unlock progressively through exploration and battling bosses, with death replacing backtracking. Roguelike, Rogue-lite, roguelike-like, rogueschmike! The world needs more of these and we'd like to present for your consideration, the RogueVANIA. To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming.
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